Introduction:
Legends express that there are seven skies over the human world. Six of them are universes of unadulterated frenzy, every more hazardous than the past one. However, past them, toward the finish of the Excursion there is the Seventh Sky, Heaven, a spot containing all that men at any point cared about. What’s more, consistently people send two mariners on an excursion in order to arrive at it. Such a long ways out of innumerable undertakings none has returned.
Screenshots:
Key Features:
Wind-Driven Route:
The speed of your carrier is impacted by wind course. Cruising contrary to the natural flow will dial you back, requiring key route.
Ability Based Battle:
Use the backlash from your shots and the breeze’s speed to avoid adversary discharge. The game offers different dangers to test and upgrade your guiding abilities.
Various Conditions:
Every one of the seven skies acquaints new difficulties and universes with investigate, keeping the interactivity experience new and locking in.
Convincing Storyline:
You play as Falcon, a youthful pilot on a journey to find her dad, who vanished looking for Heaven quite a while back. Joined by a robot parrot, Bird of prey should face her convictions and make penances to arrive at the Seventh Sky.
System Requirements:
Minimum Requirements:
- Operating system *: Windows 7 or later
- Processor: Intel Core2 Team E6750 (2 * 2660) or same/AMD Athlon 64 X2 Double Center 5000+ (2 * 2600) or same
- Memory: 2 GB Smash
- Illustrations: Geforce GT 430 (1024 MB)/Radeon HD 5570 (1024 MB)
- Capacity: 4 GB accessible space
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Final thoughts:
In his final remarks about Seven Skies to Paradise, creator Filippo Grosso offered profound thanks to the players and the gaming local area for their help and commitment. He featured how the game was a wonderful source of both blessing and pain, propelled by his enthusiasm for narrating and flying themed experiences. Grosso underscored that the excursion through the seven skies addresses an exacting experience as well as a figurative investigation of human strength, penance, and conviction. He urged players to take as much time as necessary drenching themselves in the story and the special ongoing interaction mechanics, intended to challenge their abilities and incite thought. Eventually, he trusted the game would leave players with a feeling of miracle and a reestablished appreciation for sincere narrating in non mainstream gaming.