Introduction:
Going Under is a humorous prison crawler about investigating the reviled remnants of bombed tech new businesses. As a neglected understudy in the tragic city of Neo-Cascadia, you’ll employ office garbage as weaponry as you clear your path through the odd procedural prisons underneath your organization grounds. Bombed organizations at this point do not simply stop existing they sink underneath the earth, and their representatives are reviled to meander the lobbies forever as beasts. You must finally give these beasts some closure and repossess their resources with the goal that your chief.
Screenshots:
Key Features:
Gameplay Features
- Roguelike Dungeon Crawler – Experience randomized dungeons filled with quirky enemies and unique items.
- Corporate Satire Theme – Fight through failed startup dungeons in a world inspired by Silicon Valley culture.
- Procedurally Generated Levels – Each dungeon run is different, making every playthrough fresh.
- Office-Themed Weapons – Use unconventional weapons like keyboards, brooms, laptops, and even staplers.
- Humor and Satire – Features a comedic storyline poking fun at modern corporate culture.
- Fast-Paced Combat – Engage in fluid melee and ranged combat with dodge mechanics.
- Unique Dungeon Biomes – Explore failed startup-themed dungeons like Joblin (gig economy), Winkydink (dating app), and Styxxcoin (cryptocurrency scam).
- Destructible Environments – Smash furniture, walls, and other items to create new combat opportunities.
- Boss Fights – Face powerful startup CEOs with unique mechanics and attack patterns.
- Skill-Based Progression – Improve through practice rather than permanent character upgrades.
Weapons & Abilities
- Hundreds of Weapons – Ranging from swords and bats to traffic cones and potted plants.
- Throw Anything – Pick up and throw objects at enemies for tactical advantages.
- Dual Wielding – Hold two weapons at once for versatile combat strategies.
- Elemental Effects – Weapons can have fire, electricity, or poison effects.
- Temporary Power-Ups – Find and equip powerful temporary abilities called “Skills.”
- Weapon Durability – Most weapons break after a few uses, forcing improvisation.
- Heavy vs. Light Weapons – Choose between quick, weak weapons or slow, powerful ones.
- Remote-Control Weapons – Some weapons can be controlled after being thrown.
- Healing Items – Use coffee, energy drinks, and snacks to regain health.
- Magic and Tech Gadgets – Unlock high-tech gadgets with special effects.
Characters & Story
- Play as Jackie – A fresh intern stuck fighting literal corporate demons.
- Quirky Co-Workers – Interact with funny, over-the-top NPCs who offer side quests.
- Unique NPC Abilities – Some characters can be recruited for dungeon assistance.
- Deep Storytelling – A surprisingly rich narrative beyond its comedic surface.
- Dynamic Dialogue Choices – Influence conversations and outcomes.
- Satirical Boss Characters – Each dungeon is run by a hilarious, exaggerated startup CEO.
- Cameos and References – Plenty of nods to real-world tech culture.
- Relationship System – Befriend co-workers to unlock perks.
- Corporate Jargon Humor – Filled with inside jokes about modern business culture.
- Multiple Endings – Your choices and performance affect the game’s conclusion.
System Requirements:
Minimum System Requirements:
- Requires a 64-bit processor and working framework
- Operating system: Windows 7 64-bit
- Processor: Intel Center i3-2100 | AMD Phenom II X4 965
- Memory: 4 GB Slam
- Designs: Nvidia GeForce GTS 450, 1 GB | AMD Radeon R7 250, 1 GB
- DirectX: Rendition 10
- Capacity: 2 GB accessible space
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FAQs:
General Questions
- What is Going Under?
- Going Under is a roguelike dungeon crawler with a corporate satire theme.
- Who developed Going Under?
- It was developed by Aggro Crab and published by Team17.
- What platforms is it available on?
- Available on PC, PlayStation, Xbox, and Nintendo Switch.
- Is it multiplayer?
- No, it’s a single-player experience.
- How long is the game?
- A full playthrough takes around 8-12 hours, but roguelike elements encourage replayability.
Gameplay Mechanics
- Is it procedurally generated?
- Yes, dungeons are randomly generated.
- Do weapons have durability?
- Yes, weapons break after a few uses.
- Can you keep weapons between runs?
- No, but you can unlock better starting weapons.
- Are there difficulty settings?
- Yes, different difficulty options exist, including Assist Mode.
- What happens when you die?
- You lose progress in the dungeon but keep some upgrades.
Story & Characters
- Who is Jackie?
- Jackie is an unpaid intern forced to fight dungeon monsters.
- Are there multiple endings?
- Yes, choices can influence the ending.
- Can you romance characters?
- No, but you can befriend them for perks.
- Is there voice acting?
- Some voice clips, but mostly text-based dialogue.
- Is the story serious or comedic?
- Mostly comedic but with deeper themes.
Customization & Progression
- Can I customize Jackie?
- Yes, with different outfits.
- Are there permanent upgrades?
- Some perks carry over between runs.
- How does the skill system work?
- You gain temporary skills each run, but mentors provide persistent bonuses.
- Are there unlockable weapons?
- Yes, new weapons are added as you progress.
- How do mentors work?
- They grant unique buffs and abilities.
Technical Questions
- What are the PC requirements?
- Moderate hardware is needed; check Steam for details.
- Does it support controllers?
- Yes, full controller support is available.
- Can I play on Steam Deck?
- Yes, it runs well on Steam Deck.
- Is there DLC?
- Yes, free updates added content post-launch.
- Does it support mods?
- Not officially, but some community mods exist.
Gameplay & Mechanics
- Can I change weapons mid-run?
- Yes, you can pick up and swap weapons anytime.
- Do enemies drop loot?
- Yes, enemies drop weapons, money, and power-ups.
- Are there secret areas in dungeons?
- Yes, some dungeons have hidden rooms with special rewards.
- How many dungeons are in the game?
- There are three main dungeons (Joblin, Winkydink, Styxxcoin) plus a final challenge area.
- Do dungeons have mini-bosses?
- Yes, each dungeon features powerful mini-bosses before the final boss.
- Can I replay Dungeons after finishing the game?
- Indeed, you can continue to play even after the primary story.
- What happens if I fail a dungeon?
- You return to the office and must start the dungeon again from the beginning.
- Are there side quests?
- Yes, co-workers give side quests that unlock perks and skills.
- How do I unlock new skills?
- By finishing side missions and advancing through the game.
- Can I block or parry attacks?
- No, but you can dodge and counterattack.
Final Thoughts:
Going Under is a one-of-a-kind and reviving interpretation of the roguelike prison crawler classification, mixing high-speed battle with a sarcastic evaluation of corporate culture. Its lively workmanship style, silly composition, and imaginative office-themed mechanics make it stand apart among independent games. The capacity to involve ordinary articles as weapons, combined with dynamic guide advantages and destructible conditions, guarantees each run feels new and unusual.